5/17/2023 0 Comments Open roads forums![]() Issues related to the espionage system and mission duration calculation in general: As a diplomat, uncovering intrigue gives 20XP (Until this version, there was a bug in the code that if a wonder is constructed in the target city, it gives 20XP to the diplomat for every turn in which the wonder is under construction, causing diplomats to rapidly level up.Successfully rigging an election gives 20XP, a coup gives 50XP.For completing an offensive mission, a spy gets 50XP plus a value based on the mission.(*) This seems to be a formula that has been forgotten to update, as it is exactly the formula for local unhappiness from the base game (where 1 Pop = 1 Unhappiness), and all of the VP unhappiness sources are completely ignored in it. ![]() +34% for the "Empiricism" Policy (Rationalism Branch)Īfter each completed foreign Spy Mission, City Security is reset to the maximum value of 50.+50% for Constabularies, Police Stations and Military Bases, +15% from NIA.+50% if a counterspy is present in the city.a negative value for city unhappiness which is calculated as (City Population - Local Happiness) / (City Population) (*).-10% per trade route going to or coming from the city.Spy Resistance is the sum of the following: So, if the shown value is -20%, City Security will decrease by 1 each turn. Spy Resistance is shown as a percentage value, and it modifies City Security each turn by (Spy Resistance value)/20. Each turn, city security is modified based on the Spy Resistance, which in turn is based on city population, trade routes and other factors. Each city is initialized at level 50 when the first spy is recruited. The Security Level is a value between 5 and 50 (shown as a star rating) that changes during the game.
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